Training

D&D 2024 rule: Training. Source: Fumble. rule type Fumble rule Fumble rule Duration and Interruption Training takes 8 hours and can be performed once Per Day. During the activity, the character can take only actions allowed during a Long Rest. Combat, Spellcasting, strenuous exertion, or another significant distraction interrupts the activity and produces no result. Requirements The character must have a plausible way to gain the proficiency, such as a teacher, a Book, practice on injured creatures, suitable tools, or an appropriate subject for study. Training Roll and Rerolls Roll 5d6. You can reroll a number of dice equal to the modifier of the ability associated with the training. Reroll dice separately or together, but only once per training activity. Skill The ability used by the skill Language Intelligence; a language related to one you know grants +1 additional reroll Tool The ability used by the tool Animal Handling Wisdom Gathering Intelligence or Wisdom Armor Light or Medium: Dexterity; Heavy: Strength Shield Strength, Dexterity, or Constitution, chosen by the player Martial Weapon Strength or Dexterity, based on the dominant damage type Weapon Mastery Strength or Dexterity, based on the dominant damage type Training Ability Training Conditions Training in a dangerous place -1 Training while traveling +0 Training in a safe shelter +1 No additional materials +0 A well-described Book or scroll +1 A person with the proficiency +1 A master with Expertise or a narrative Advantage +2 Studying the same thing together +3 to the final result Reroll Modifiers Dice Patterns and Multipliers Five of a Kind All dice show the same value 3 Four of a Kind Four dice show the same value 2.5 Full House Three of one value and a pair 2 Straight Five consecutive values 2.5 Three of a Kind Three dice show the same value 1.4 Two Pair Two different pairs 1.2 One Pair One pair 1.1 No Pattern All values are different 1 Dice Patterns Multiply the sum of the five dice by the appropr...