
Eladrin
D&D 2024 species: Eladrin. Source: Mordenkainen Presents: Monsters of the Multiverse. creature type Humanoid, Medium size, speed 30 ft. Choose your eladrin's season: autumn, winter, spring, or summer. When finishing a long rest, you can change your season. See the "Info" tab for more information. Creature Type You are a Humanoid. You are also considered an elf for any prerequisite or effect that requires you to be an elf. Darkvision You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray. Fey Ancestry You have advantage on saving throws you make to avoid or end the charmed condition on yourself. Fey Step As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. When you reach 3rd level, your Fey Step gain an additional effect based on your season; if the effect requires a saving throw, the DC equals 8 + your proficiency bonus + your Intelligence, Wisdom, or Charisma modifier (choose when you select this race): Autumn Immediately after you use your Fey Step, up to two creatures of your choice that you can see within 10 feet of you must succeed on a Wisdom saving throw or be charmed by you for 1 minute, or until you or your companions deal any damage to the creatures. Winter When you use your Fey Step, one creature of your choice that you can see within 5 feet of you before you teleport must succeed on a Wisdom saving throw or be frightened of you until the end of your next turn. Spring When you use your Fey Step, you can touch one willing creature within 5 feet of you. That creature then teleports instead of you, appearing in an unoccupied space of your choice that you can see within 30 feet of you. Summer Immediately after you use your Fey Step, each creature of your choice th...