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Elf
D&D 2024 species: Elf. Source: Lorwyn: First Light. creature type Humanoid, Medium size, speed 30 ft. Darkvision You have Darkvision with a range of 60 feet. Elven Lineage You are part of a lineage that grants you supernatural abilities. Choose a lineage from the Elven Lineages table. You gain the level 1 benefit of that lineage. When you reach character levels 3 and 5, you learn a higher-level spell, as shown on the table. You always have that spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast the spell using any spell slots you have of the appropriate level. Intelligence, Wisdom, or Charisma is your spellcasting ability for the spells you cast with this trait (choose the ability when you select the lineage). Lorwyn You know the Thorn Whip cantrip. Whenever you finish a Long Rest, you can replace that cantrip with a different cantrip from the Druid spell list. Command Silence Shadowmoor The range of your Darkvision increases to 120 feet. You also know the Starry Wisp cantrip. Heroism Gentle Repose Elven Lineages Fey Ancestry You have Advantage on saving throws you make to avoid or end the Charmed condition. Keen Senses You have proficiency in the Insight, Perception, or Survival skill. Trance You don't need to sleep, and magic can't put you to sleep. You can finish a Long Rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness. Elves in the realm of Lorwyn-Shadowmoor possess black, pupilless eyes; curved horns; legs that end in cloven hooves; and pointed ears. The elves of Lorwyn exhibit stark differences physically as well as culturally from their Shadowmoor counterparts. In Lorwyn The horns of Lorwyn elves are stubby like a goat's or curved like a ram's, but always ridged. Their pointed ears are long and slender. In Lorwyn, elves value beauty above all, though what any given elf deems beautiful can seem arb...