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Human (Amonkhet)
D&D 2024 species: Human (Amonkhet). Source: Plane Shift: Amonkhet. Explore rules, features, and source references for this entry. Skills You gain proficiency in one skill of your choice. Feat You gain one feat of your choice. Age Humans reach adulthood in their late teens. Most human initiates have completed the trials and found a glorious or inglorious death before they turn 30. Viziers can enjoy longer service to their gods, in theory living up to a century. Languages You can speak, read, and write Common and one extra language of your choice. Alignment Humans tend toward no particular alignment. The best and the worst are found among them. Of the five humanoid races of Amonkhet, humans are the most diverse and adaptable. Different humans train in a wide variety of fighting styles, including those particularly favored by other races. A human mage might use any of the five colors of mana, while mages of other races focus on one of only two colors. Human vizier serve all five gods, and different human initiate excel in different trials. Humans defy trends and categorization, and opponents who face a human in one-on-one combat can't know what kind of fight to expect-from the foresight and cunning often associated with Kefnet, to a ruthlessness that emulates Bontu. At the beginning of such a fight, this uncertainty can give an edge to the human combatant. Once the fight has begun, of course, victory relies on different factors. But here, the human drive toward perfection once more tilts the scales in their favor. Humans are willing to go to any length, exhausting all available options, to reach the pinnacle of achievement and win the favor of the God-Pharaoh. Two Roads to Perfection As diverse as they are in most respects, the humans of Amonkhet share a drive toward perfection. However, they approach this challenge differently. Some humans specialize in a relatively narrow set of skills, while others seek to master a wide range. Perfection through Specialization Hu...