
Kor
D&D 2024 species: Kor. Source: Plane Shift: Zendikar. creature type Humanoid, Medium size, speed 30 ft., climb 30 ft. Age Kor mature at the same rate as humans and live about as long. Alignment Most kor are lawful good, with a strong dedication to community and the traditions of their ancestors. Size Kor average nearly 6 feet tall, but are much lighter and more slender than humans. Your size is Medium. Brave You have advantage on saving throws against being frightened. Climbing You also have a climbing speed of 30 feet as long as you are not encumbered or wearing heavy armor. Kor Climbing You have proficiency in the Athletics and Acrobatics skills. Languages You can speak, read, and write Common, and communicate in the silent speech of the Kor. Lucky When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll. Deeply reverent of the land and its sacred sites, the nomadic kor live a spare existence defined by their constant travels. Masters of ropes and hooks, they scale sheer cliffs and cross yawning chasms with such skill and agility that they sometimes seem almost to take flight. Kor are associated with white mana, and their wizards and clerics employ spells of healing, of banishing the dark, and of protection. Their personalities and ideals also mesh with the characteristics of white mana in their emphasis on an ordered, harmonious community with strong traditions binding its members together. Slender and Silent Kor are tall, slender humanoids with light hair and gray, blue-gray, or ivory skin. All kor have slightly pointed ears, and males have short, fleshy barbels on their chins. They paint softly glowing geometric patterns on their faces and bodies, suggestive of the shapes and design of the hedrons that appear across Zendikar. Their clothing tends to leave their arms and shoulders free to facilitate climbing, and they keep most of their gear in pouches and slings at their waists. The kor...