Shifter

Shifter

D&D 2024 species: Shifter. Source: Eberron: Forge of the Artificer. creature type Humanoid, Small or Medium size, speed 30 ft. Bestial Instincts Channeling the beast within, you gain proficiency in one of the following skills of your choice: Acrobatics, Athletics, Intimidation, or Survival. Darkvision You have Darkvision with a range of 60 feet. Shifting As a Bonus Action, you can shape-shift to assume a more bestial appearance. This transformation lasts for 1 minute or until you revert to your normal appearance as a Bonus Action. When you shift, you gain Temporary Hit Points equal to 2 times your Proficiency. You can shift a number of times equal to your Proficiency, and you regain all expended uses when you finish a Long Rest. Whenever you shift, you gain the benefit of one of the following options (choose when you select this species) Beasthide You gain 1d6 additional Temporary Hit Points. While shifted, you have a +1 bonus to your Armor Class. Longtooth When you shift and as a Bonus Action on your other turns while shifted, you can use your elongated fangs to make an Unarmed Strike. If you hit with this Unarmed Strike and deal damage, you can deal Piercing damage equal to 1d6 plus your Strength modifier, instead of the normal damage of an Unarmed Strike. Swiftstride While you are shifted, your Speed increases by 10 feet. Additionally, you can move up to 10 feet as a Reaction when a creature ends its turn within 5 feet of you. This reactive movement doesn't provoke Opportunity Attack. Wildhunt While shifted, you have Advantage on Wisdom checks. Additionally, no creature within 30 feet of you can have Advantage on an attack roll against you unless you have the Incapacitated condition. Shifters-sometimes called "weretouched"-descend from people who contracted full or partial lycanthropy. Humanoids with a bestial aspect, shifters can't change shape fully, but they can enhance their animalistic features temporarily in a process they call "shifting." Shifters resem...