Call to the Hunter
D&D 2024 spell: Call to the Hunter. Source: Fumble. level 3, school Conjuration, casting time Action, range 60 feet, duration Concentration, up to 1 hour, co... 3rd-level Conjuration You call an allied Beast to your side in times of need, drawing on your reciprocal connection to the living things around you. When you summon this ally, choose its native environment: Air, Land, or Water. The creature uses the Allied Hunter stat block and has the form of an animal native to the chosen environment, which determines certain traits in its stat block. The creature disappears when it drops to 0 Hit Points or when the spell ends. In combat, the hunter shares your Initiative count, but it takes its turn immediately after yours. It obeys your verbal commands, no action required by you. If you don't issue any, it defends itself against hostile creatures or takes the Dodge action, using its movement to avoid danger. Using a Higher-Level Spell Slot When you cast this spell using a level 3+ spell slot, use the higher level wherever the spell's level appears in the stat block. Druid Ranger Witch Conjuration Action 60 feet Concentration, up to 1 hour