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Catnap
D&D 2014 spell: Catnap. Source: Xanathar's Guide to Everything. level 3, school Enchantment, casting time 1 action, range 30 feet, duration 10 minutes
You make a calming gesture, and up to three willing creatures of your choice that you can see within range fall unconscious for the spell's duration. The spell ends on a target early if it takes damage or someone uses an action to shake or slap it awake. If a target remains unconscious for the full duration, that target gains the benefit of a short rest, and it can't be affected by this spell again until it finishes a long rest.
At Higher Levels
At Higher Levels When you cast this spell using a spell slot of 4th level or higher, you can target one additional willing creature for each slot level above 3rd.
Source: Xanathar's Guide to Everything, p. 151 - Licenses and attribution