Cause Fear
D&D 2024 spell: Cause Fear. Source: Xanathar's Guide to Everything. level 1, school Necromancy, casting time 1 action, range 60 feet, duration Concentration,... You awaken the sense of mortality in one creature you can see within range. A construct or an undead is immune to this effect. The target must succeed on a Wisdom saving throw or become frightened of you until the spell ends. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Bard: College of Lore Fighter: Eldritch Knight Rogue: Arcane Trickster Warlock Wizard Necromancy 1 action 60 feet Concentration, up to 1 minute