Immolation
D&D 2024 spell: Immolation. Source: Xanathar's Guide to Everything. level 5, school Evocation, casting time 1 action, range 90 feet, duration Concentration,... Flames wreathe one creature you can see within range. The target must make a Dexterity saving throw. It takes 8d6 fire damage on a failed save, or half as much damage on a successful one. On a failed save, the target also burns for the spell's duration. The burning target sheds bright light in a 30-foot radius and dim light for an additional 30 feet. At the end of each of its turns, the target repeats the saving throw. It takes 4d6 fire damage on a failed save, and the spell ends on a successful one. These magical flames can't be extinguished by nonmagical means. If damage from this spell kills a target, the target is turned to ash. Wizard: Evoker Sorcerer Wizard Evocation 1 action 90 feet Concentration, up to 1 minute