Investiture of Flame
D&D 2024 spell: Investiture of Flame. Source: Xanathar's Guide to Everything. level 6, school Transmutation, casting time 1 action, range Self (point), durat... Flames race across your body, shedding bright light in a 30-foot radius and dim light for an additional 30 feet for the spell's duration. The flames don't harm you. Until the spell ends, you gain the following benefits: You are immune to fire damage and have resistance to cold damage. Any creature that moves within 5 feet of you for the first time on a turn or ends its turn there takes 1d10 fire damage. You can use your action to create a line of fire 15 feet long and 5 feet wide extending from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 4d8 fire damage on a failed save, or half as much damage on a successful one. Cleric: Arcana Domain Druid Sorcerer Warlock Wizard Transmutation 1 action Self (point) Concentration, up to 10 minutes