Investiture of Wind

D&D 2024 spell: Investiture of Wind. Source: Xanathar's Guide to Everything. level 6, school Transmutation, casting time 1 action, range Self (point), durati... Until the spell ends, wind whirls around you, and you gain the following benefits: Ranged weapon attacks made against you have disadvantage on the attack roll. You gain a flying speed of 60 feet. If you are still flying when the spell ends, you fall, unless you can somehow prevent it. You can use your action to create a 15-foot cube of swirling wind centered on a point you can see within 60 feet of you. Each creature in that area must make a Constitution saving throw. A creature takes 2d10 bludgeoning damage on a failed save, or half as much damage on a successful one. If a Large or smaller creature fails the save, that creature is also pushed up to 10 feet away from the center of the cube. Cleric: Arcana Domain Druid Sorcerer Warlock Wizard Transmutation 1 action Self (point) Concentration, up to 10 minutes