Jim's Magic Missile

D&D 2024 spell: Jim's Magic Missile. Source: Acquisitions Incorporated. level 1, school Evocation, casting time 1 action, range 120 feet, duration Instantaneous Jim's magic missile is an ancient and powerful spell, as well as being the name of my band in Wizard Academy. Any apprentice wizard can cast a boring old magic missile. Sure, it always strikes its target. Yawn. Do away with the drudgery of your grandfather's magic with this improved version of the spell, as used by Jim Darkmagic! You create three twisting, whistling, hypoallergenic, gluten-free darts of magical force. Each dart targets a creature of your choice that you can see within range. Make a ranged spell attack for each missile. On a hit, a missile deals 2d4 force damage to its target. If the attack roll scores a critical hit, the target of that missile takes 5d4 force damage instead of you rolling damage twice for a critical hit. If the attack roll for any missile is a 1, all missiles miss their targets and blow up in your face, dealing 1 force damage per missile to you. Bard: College of Lore Fighter: Eldritch Knight Rogue: Arcane Trickster Wizard: Evoker Wizard Evocation 1 action 120 feet Instantaneous