Melf's Minute Meteors
D&D 2024 spell: Melf's Minute Meteors. Source: Xanathar's Guide to Everything. level 3, school Evocation, casting time 1 action, range Self (point), duration... You create six tiny meteors in your space. They float in the air and orbit you for the spell's duration. When you cast the spell-and as a bonus action on each of your turns thereafter-you can expend one or two of the meteors, sending them streaking toward a point or points you choose within 120 feet of you. Once a meteor reaches its destination or impacts against a solid surface, the meteor explodes. Each creature within 5 feet of the point where the meteor explodes must make a Dexterity saving throw. A creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one. Bard: College of Lore Fighter: Eldritch Knight Rogue: Arcane Trickster Wizard: Evoker Sorcerer Wizard Evocation 1 action Self (point) Concentration, up to 10 minutes