Sapping Sting

D&D 2024 spell: Sapping Sting. Source: Explorer's Guide to Wildemount. level 0, school Necromancy, casting time 1 action, range 30 feet, duration Instantaneous You sap the vitality of one creature you can see in range. The target must succeed on a Constitution saving throw or take 1d4 necrotic damage and fall prone. This spell's damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4). Cleric: Death Domain Wizard: Chronurgy Magic Wizard: Graviturgy Magic Necromancy 1 action 30 feet Instantaneous