Failed to load data. Try again
Warp Sense
D&D 2014 spell: Warp Sense. Source: Sigil and the Outlands. level 2, school Divination, casting time 1 action, range Self (point), duration Concentration, up...
For the duration, you sense the presence of portals, even inactive ones, within 30 feet of yourself. If you detect a portal in this way, you can use your action to study it. Make a 15 ability check using your spellcasting ability. On a successful check, you learn the destination plane of the portal and what portal key it requires, then the spell ends. On a failed check, you learn nothing and can't study that portal again using this spell until you cast it again. The spell can penetrate most barriers but is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
Source: Sigil and the Outlands, p. 12 - Licenses and attribution