
Warship
D&D 2024 vehicle: Warship. Source: Ghosts of Saltmarsh. Gargantuan size, vehicle type Ship, speed -, capacity Crew 40, Passengers 60, Cargo 200 tons Warships are slow, heavily armed vessels capable of taking on large amounts of cargo. A warship ship has the following features: Ceilings The ceilings in the lower deck, holds, and cabins are 8 feet high with 6-foot-high doorways. Doors The ship's doors are made of wood and have AC 15, 18 hit points, and immunity to poison and psychic damage. A lock can be picked with a successful 15 Dexterity check made using thieves' tools, or the door can be forced open with a successful 20 Strength (Athletics) check. Footlockers Footlockers on the ship are iron and have AC 19, 18 hit points, and immunity to poison and psychic damage. Light Hanging lanterns cast bright light throughout the ship. Rigging Rigging on the ship can be climbed without an ability check. Sails The ship has three 80-foot-tall masts with sails to catch the wind and oars on the lower deck for rowing. Example Crew A warship requires a large crew to properly sail the vessel. Warships carry extra soldiers to fight battles and fire the siege weapons. If the characters are guests on a warship, the crew consists of the following creatures, all of which have proficiency with water vehicles in addition to their normal statistics: One captain (bandit captain) Four other officers: a first mate, a bosun, a quartermaster, and a cook (noble) Twenty-five sailors (commoner) A warship typically includes the following additional crew to augment its fighting ability: Forty soldiers (guard) Eight siege engineers (guard) One priest (the ship's surgeon) 1. Main Deck The main deck of the ship has the following features: Mangonel Sailing ships have one mangonel (DMG, ch. 8) attached to the deck. Warships have two mangonels (DMG, ch. 8). Each weapon has 10 mangonel stones stacked and secured near it. Hatch A covered, 10-foot-square opening leads to the lower deck (area W8). Railing...