Chapter 2: Astral Adventuring - Astral Adventurer's Guide

Chapter 2: Astral Adventuring. If you're a player or a Dungeon Master who wants to know more about spelljamming and the Astral Plane, this chapter is for you. It expands on what's written about the Astral Plane in the Dungeon Master's Guide and includes an assortment of spells, magic items, and spelljamming ships. A hammerhead ship collides with a tyrant ship in the Astral Sea How Spelljamming Works Spelljamming is the act of using a spelljamming helm (described later in the chapter) to propel and maneuver a ship. The individual that operates the helm is called a spelljammer. Speed When cruising through space, a spelljamming ship can travel 100 million miles in 24 hours. At this speed, the spelljamming helm makes minor course corrections on its own to avoid collisions with meteorites, other detritus, and space-dwelling creatures. These slight course corrections sometimes cause mild space sickness, which is a harmless affliction common among those who aren't accustomed to space travel. A spelljamming ship automatically slows to its flying speed (discussed later in this chapter) when it comes within 1 mile of something weighing 1 ton or more, such as another ship, a kindori (see Boo's Astral Menagerie), an asteroid, or a planet. While moving at its flying speed, a spelljamming ship is generally as maneuverable as a seafaring vessel of a similar size. A spelljamming ship moving at its flying speed can accelerate to its 100-million-miles-every-24-hours speed provided there is nothing weighing 1 ton or more within 1 mile of the ship. Sensations Using a spelljamming helm to move a ship produces a feeling in the spelljammer similar to moving a limb that has fallen asleep-a pins-and-needles sensation, though not as painful as its analog. When the ship approaches something large in space, the spelljammer is usually the first to detect it as the ship slows down. An experienced spelljammer can often sense what caused the ship to slow down a few moments before it can be seen...