
Player's Handbook (2014)
Player's Handbook (2014). Introduction. Worlds of Adventure. Using This Book. How to Play. Adventures. Step-by-Step Characters. 1. Choose a Race. 2. Choose a Class. 3. Determine Ability Scores. 4. Describe Your Character. 5. Choose Equipment. 6. Come Together. Beyond 1st Level. Races. Choosing a Race. Classes. Personality and Background. Character Details. Personal Characteristics. Alignment. Languages. Inspiration. Backgrounds. Equipment. Starting Equipment. Wealth. Armor and Shields. Weapons. Adventuring Gear. Tools. Mounts and Vehicles. Trade Goods. Expenses. Trinkets. Customization Options. Multiclassing. Feats. Using Ability Scores. Ability Scores and Modifiers. Advantage and Disadvantage. Proficiency Bonus. Ability Checks. Using Each Ability. Saving Throws. Adventuring. Time. Movement. The Environment. Social Interaction. Resting. Between Adventures. Combat. The Order of Combat. Movement and Position. Actions in Combat. Making an Attack. Cover. Damage and Healing. Mounted Combat. Underwater Combat. Spellcasting. What Is a Spell?. Casting a Spell. Spells. Conditions. Gods of the Multiverse. The Planes of Existence. The Material Plane. Beyond the Material. Credits. Wizards RPG Team