Hunt for the Thessalhydra - Hunt for the Thessalhydra
Hunt for the Thessalhydra. A D&D Campaign by Mike Wheeler Notes to Myself (as Dungeon Master) We should be able to finish this story in one night (maybe a long weekend if Dustin really gets caught up in the roleplaying), but don't rush it. As long as everyone's having fun, let it take as long as necessary. It's all about the fun. Describe each scene. Tell them what their characters see or hear or feel at the start, then just let them go. They say what the characters do, and I tell them what happens. But don't take control of their characters. I control everything else-the monsters, the nonplayer characters (NPCs, like Sir Tristan), even the environment (like traps)-and the dice reveal how things turn out! All creatures written with an underline can be found in the Monsters section of the rulebook. Don't worry too much about getting the rules right or being perfect as a DM (that's short for Dungeon Master). Just relax, let things happen naturally, and enjoy playing the game. If things get confusing-especially in combat-do what seems fair and move on. Like the rulebook says, my job as DM is to make sure everyone has a good time and that the story moves along smoothly. The Whole Story The characters have been summoned by Sir Tristan, the ruler of a small domain in a lonely stretch of mountains. A terrible monster called a thessalhydra has been attacking his realm. It is a strange and dreadful creature with eight heads surrounding a large circular mouth rimmed with jagged teeth. Its maw drips with acid, and its tail ends in a pair of sharp pincers. Tristan asks the characters to get rid of this menace. The thessalhydra was last seen going into caverns belonging to an unfriendly tribe of troglodytes. The characters must enter the caverns and deal with the stinky trogs. Following the thessalhydra's trail leads them into a cursed labyrinth, where they meet the Lost Knight. He will help them escape only if they prove themselves worthy by solving his riddles. The way to e...