Welcome to the Radiant Citadel - Journeys through the Radiant Citadel
Welcome to the Radiant Citadel. In the heart of the Ethereal Plane lies an ancient and mysterious city called the Radiant Citadel. Through tradition, cooperation, and ancestral magic, fifteen civilizations are bound to this wondrous site. Journeys through the Radiant Citadel is an anthology of exciting adventures that explore the cultures and myths of these realms. The adventures in Journeys through the Radiant Citadel were created by members of the Dungeons & Dragons community with connections to various real-world cultures and mythologies. Embarking on the adventures of the Radiant Citadel will expand your gaming horizons, can give your characters new perspectives, and might change the way you look at fantasy tropes and traditions. As adventures are the lens through which we explore fantastic worlds, they shape who our characters are and what they believe in. The greater the variety adventures offer, the richer our characters and, by extension, our gaming experiences. From glittering night markets to undersea cities, from curse-afflicted villages to angel-ruled city-states, these adventures provide a pathway to never-before-seen lands and stories. The gates of the Radiant Citadel stand open, and a rich tapestry of stories is yours to explore. Using the Adventures The Journeys through the Radiant Citadel table summarizes the adventures in this anthology. Each adventure is designed for four to six characters of a particular level, but you can adjust it for larger or smaller groups as well as for characters of higher or lower level by making a few changes, like swapping one monster or trap for another, changing the number of foes in an encounter, or adjusting DCs to make important tasks easier or harder for the characters to accomplish. Each adventure in this anthology is versatile, and characters might become involved in any of the following ways: The characters have ties to the plot as detailed in the "Character Hooks" section in each adventure. The characters h...