The Darkening - Locathah Rising
The Darkening. At the beginning of the adventure, set the scene by reading following boxed text aloud: For the last few moon cycles, a war has waged among those who dwell above the waves. The lands called Turmish and Thay are at war. This conflict has become so violent and strange that it's even spread beneath the waves. Those from Thay summon foul undead beings to do their bidding, and even launched an assault on the sea elf city of Myth Nantar! Outrageous! During these conflicts, each of you have assisted the Turmish in driving these foul undead creatures away, and in this endeavor you have experienced both glorious successes and dismal failures. Recently, the waters in a nearby area have grown swift and angry, and the skies above show no blue or beautiful Vision and Light. Many ships from the surface have sunk in this 'darkening' and the coral has quickly grown to envelope the remains, so quickly as to no doubt be unnatural. The elders are worried, as the source of this strangeness remains unknown. The Turmish and Thayans are too busy with their conflicts to notice, and so it is up to you brave heroes to travel into the darkening and discover what evil has come to reside so near your shoals. Whether you're playing with the pregenerated characters or your players have created locathah heroes of their own (see "Appendix B: Locathah Characters"), this is a great time for the players to introduce their characters and describe them to the group. Once they have completed their introductions, read or paraphrase the following boxed text: After swimming for half the day, you see the "darkening" up ahead. It's difficult to see anything clearly within its borders, though you can vaguely make out the outline of a mountain of sunken ships resting on the sea floor, grown over with coral. No other creatures can be seen within the darkness, and the silence here is broken only by the turbulence of the water around you. A group consisting of two Sahuagin Blademaster, two Sahuag...