Chapter 14: The Labyrinth - Out of the Abyss
Chapter 14: The Labyrinth. More of the components needed for Vizeran's demon summoning ritual can be found in the depths of the Labyrinth-a snarl of twisting tunnels and caves extending approximately 240 miles from north to south and 120 miles east to west. Navigating the Labyrinth is a nightmare, since most tunnels follow a straight path only a short distance before doubling back on themselves or ending abruptly. Baphomet the Horned King appeared in the Labyrinth when the demon lords were summoned to the Underdark. At the same time, Baphomet's rival Yeenoghu, Demon Lord of Gnolls, has taken to hunting the twisting passages of Baphomet's new domain. Vizeran tells the characters to find the Gallery of Angels, a location in the heart of the Labyrinth lies some three hundred miles from Araj. It is the one place where Vizeran knows the characters can find the angel feathers required for his ritual's talisman. The Maze Engine lies forty-eight miles deeper into the Labyrinth if the characters choose to follow up on clues leading there (see the "March to Nowhere" and "Maze Engine" sections for details). The adventurers will also find a few unexpected opportunities to aid in the fight against the demon lords along the way. Long ago, the Labyrinth was much like any other part of the Underdark, consisting largely of natural caverns connected by tunnels and underground rivers. The discovery of precious metals and gemstones led dwarves and others to excavate, extending its tunnels and expanding its caves. The results of those efforts saw an insignificant corner of the Underdark transformed into a vast, sprawling network of passages. Abandoned settlements within the Labyrinth are common, marked out by rusting iron rails and scattered ore carts. Dark mine shafts descend into the unknown depths, while tunnels stretch off in random directions. Rifts both small and large also appear throughout. Many a tunnel ends abruptly at a rift, as if the way ahead was simply sheared off to l...