Chapter 1: Character Options - Sigil and the Outlands
Chapter 1: Character Options. When you create a character for adventures set in Sigil or the Outlands, you can choose from any options the D&D game provides, including those described in this chapter. As always, check with your DM before creating a character to make sure the options you prefer are available. Planar adventurers flee Mercykiller enforcers over the roofs of Sigil Backgrounds This section presents two backgrounds for 1st-level characters with strong ties to Sigil, the Outlands, or both: the Gate Warden and the Planar Philosopher. If you select either of these backgrounds, you gain the feat specified in its description. If the background you choose doesn't provide a feat, you gain a bonus feat of your choice from the options below (both described in the Player's Handbook): Skilled Tough Feats This section introduces feats related to the forces of the planes. These feats are available to you whenever you normally choose a feat, and they follow the feat rules in the Player's Handbook. These feats are presented below. Agent of Order Baleful Scion Cohort of Chaos Outlands Envoy Planar Wanderer Righteous Heritor Scion of the Outer Planes In the struggle between chaos and order, two gith warriors battle slaadi on the plane of Limbo Magic Magic on the planes largely functions as it does in other D&D settings, though some exceptions exist in Sigil (see chapter 2). The following sections present spells and magic items the DM can provide for planar travelers. Spells The Spells table shows which classes can cast the spells in this section and the levels of those spells. The table also notes the school of magic of each spell. 2nd Warp sense Divination Sorcerer, warlock, wizard 4th Gate seal Abjuration Sorcerer, warlock, wizard Spells Magic Items This section describes magic items likely to be found in Sigil and the Outlands. Mimir Portal Compass Sensory Stone. Sigil and the Outlands. Wizards RPG Team