Exploring the Island - The Tortle Package
Exploring the Island. A rain forest covers the relatively flat northwest corner of the island. This rain forest is surrounded by grassy hills to the north, sandy beaches to the east and west, and mountains to the south. The tortle fort of Ahoyhoy stands on the west coast, where the edge of the rain forest and the mountains meet. Random Encounters Roll a d20 three times per day of game time, checking for encounters each morning, afternoon, and evening or night. A random encounter occurs on a roll of 18 or higher. Roll a d100 and check the Snout of Omgar Encounters table for the appropriate terrain. After determining what the characters encounter, you can use the information presented below to bring the encounter to life. Let the players narrate their way through avoiding easy encounters, or increase the difficulty of easy encounters to keep them exciting. Random encounters aren't tailored to characters of a particular level. If the characters encounter hostile creatures beyond their ability to defeat, give them opportunities to run, hide, negotiate, or otherwise avoid certain death. You can also have other creatures arrive and provide a distraction that the characters can use to make their escape. For example, if a character needs to make a crucial ability check or saving throw, a chwinga (see Tomb of Annihilation) might appear, cast guidance or resistance on the character, and then disappear on its next turn. Almiraj 01-05 - Axe beaks 06-10 - Baboons 11-15 - Blood hawks 16-20 - Cannibals 21-25 01-15 Chwinga 26-30 - Dimetrodons 31-35 - Dolphins - 16-30 Eblis 36-40 - Flail snail 41-45 - Flying snakes 46-50 31-40 Geonids 51-55 - Giant lizards 56-60 - Giant snapping turtle 61-65 41-50 Jaculis 66-70 - Marine Decapus - 51-60 Plesiosaurus - 61-75 Pteranodons 71-75 76-85 Reef sharks - 86-00 Stirges 76-80 - Topis 81-85 - Tortle 86-00 - Snout of Omgar Encounters Almiraj The characters spot an almiraj (see Tomb of Annihilation) roughly 60 feet away. The almiraj runs from an...