Rules Glossary - Player's Handbook (2024)
Rules Glossary. Glossary Conventions The glossary uses the following conventions: Tags in Brackets Some entries have a tag in brackets after the entry's name, as in "Attack [Action]." A tag-Action, Area of Effect, Attitude, Condition, or Hazard-indicates that a rule is part of a family of rules. The tags also have glossary entries. "You " The game's rules-in this glossary and elsewhere-often talk about something happening to you in the game world. That "you" refers to the creature or object that the rule applies to in a particular moment of play. For example, the "you" in the Prone condition is a creature that currently has that condition. "See Also " Some glossary entries include a See also section that points to other entries in the glossary, to chapters in this book, or both. No Obsolete Terms The glossary contains definitions of current rules terms only. If you're looking for a term from an earlier version of the fifth edition rules, consult the index. Abbreviations The abbreviations listed below appear in this glossary and elsewhere in the rules. AC Armor Class C Concentration CE Chaotic Evil CG Chaotic Good Cha. Charisma CN Chaotic Neutral Con. Constitution CP Copper Piece(s) CR Challenge Rating DC Difficulty Class Dex. Dexterity DM Dungeon Master EP Electrum Piece(s) GP Gold Piece(s) HP Hit Points(s) Int. Intelligence LE Lawful Evil LG Lawful Good LN Lawful Neutral M Material component N Neutral NE Neutral Evil NG Neutral Good NPC Nonplayer character PB Proficiency PP Platinum Piece(s) R Ritual S Somatic component SP Silver Piece(s) Str. Strength V Verbal component Wis. Wisdom XP Experience Points(s) Rules Definitions Here are definitions of various rules. Ability Check Ability Score and Modifier Action Advantage Adventure Alignment Ally Area of Effect Armor Class Armor Training Attack Attack Roll Attitude Attunement Blinded Blindsight Bloodied Bonus Action Breaking Objects Bright Light Burning Burrow Speed Campaign Cantrip Carrying Capacity Challenge Rati...