
Player's Handbook (2024)
Player's Handbook (2024). Introduction: Welcome to Adventure. What You Need. Using This Book. Worlds of Adventure. Playing the Game. Player or DM?. Rhythm of Play. An Ongoing Game. Dice. The Six Abilities. D20 Tests. Ability Checks. Saving Throws. Attack Rolls. Advantage/Disadvantage. Proficiency. Actions. Bonus Actions. Reactions. Social Interaction. Exploration. Vision and Light. Hiding. Interacting with Objects. Hazards. Travel. Combat. The Order of Combat. Movement and Position. Making an Attack. Ranged Attacks. Melee Attacks. Mounted Combat. Underwater Combat. Damage and Healing. Hit Points. Damage Rolls. Critical Hits. Saving Throws and Damage. Damage Types. Resistance and Vulnerability. Immunity. Healing. Dropping to 0 Hit Points. Temporary Hit Points. Conditions. Creating a Character. Get Ready. Create Your Character. Level Advancement. Starting at Higher Levels. Multiclassing. Trinkets. Character Classes. Character Origins. Origin Components. Background Descriptions. Species Descriptions. Feats. Feat Descriptions. Origin Feats. General Feats. Fighting Style Feats. Epic Boon Feats. Equipment. Coins. Weapons. Properties. Mastery Properties. Armor. Tools. Adventuring Gear. Mounts and Vehicles. Services. Magic Items. Crafting Equipment. Spells. Gaining Spells. Casting Spells. Spell Descriptions. The Multiverse. The Material Realms. Transitive Planes. The Inner Planes. The Outer Planes. Creature Stat Blocks. Rules Glossary. Glossary Conventions. Rules Definitions. Credits. Wizards RPG Team