Chapter 5: Feats - Player's Handbook (2024)

Chapter 5: Feats. The Weathermay-Foxgrove Twins, Gennifer and Laurie, along with the investigators Alanik Ray and Arthur Sedgwick, fight to escape the horrors of Castle Ravenloft This chapter offers a collection of feats, which are special features not tied to a character class. A feat represents a talent or an area of expertise that gives a character special capabilities. It embodies training, experience, and abilities beyond what a class provides. The sections below explain the parts of a feat and list a variety of feat options separated into categories. Your background gives you a feat, and at certain levels, your class gives you the Ability Score Improvement feat or the choice of another feat for which you qualify. By whatever means you acquire a feat, you can take it only once unless its description says otherwise. Feat Descriptions This chapter's feats are organized by category-Origin, General, Fighting Style, or Epic Boon-and alphabetized in each category. All the feats are listed alphabetically in the Feat List table. If a feat can be taken more than once, an asterisk appears after its name in that table. Parts of a Feat The description of a feat contains the following parts, which are presented after the feat's name. Category A feat is a member of a category, which is noted in the feat. If you're instructed to choose a feat from a specific category, such as the Origin category, that category must appear under the feat's name. If you're instructed to choose a feat and no category is specified, you can choose from any category. Prerequisite To take a feat, you must meet any prerequisite in its description unless a feature allows you to take the feat without the prerequisite. If a prerequisite includes a class, you must have at least 1 level in that class to take the feat. Benefit The benefits of a feat are detailed after any prerequisites are listed. If you have a feat, you gain its benefits. Repeatable A feat can be taken only once unless its description...