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Chapter 5: Feats - Player's Handbook (2024)
Chapter 5: Feats

This chapter offers a collection of feats, which are special features not tied to a character class. A feat represents a talent or an area of expertise that gives a character special capabilities. It embodies training, experience, and abilities beyond what a class provides.
The sections below explain the parts of a feat and list a variety of feat options separated into categories.
Your background gives you a feat, and at certain levels, your class gives you the Ability Score Improvement feat or the choice of another feat for which you qualify.
By whatever means you acquire a feat, you can take it only once unless its description says otherwise.
Feat Descriptions
This chapter's feats are organized by category-Origin Feats, General Feats, Fighting Style Feats, or Epic Boon Feats-and alphabetized in each category. All the feats are listed alphabetically in the Feat List. If a feat can be taken more than once, an asterisk appears after its name in that table.
Parts of a Feat
The description of a feat contains the following parts, which are presented after the feat's name.
Category
A feat is a member of a category, which is noted in the feat. If you're instructed to choose a feat from a specific category, such as the Origin category, that category must appear under the feat's name. If you're instructed to choose a feat and no category is specified, you can choose from any category.
Prerequisite
To take a feat, you must meet any prerequisite in its description unless a feature allows you to take the feat without the prerequisite. If a prerequisite includes a class, you must have at least 1 level in that class to take the feat.
Benefit
The benefits of a feat are detailed after any prerequisites are listed. If you have a feat, you gain its benefits.
Repeatable
A feat can be taken only once unless its description states otherwise in a "Repeatable" subsection.
Feat List
Origin Feats
These feats are in the Origin category.
- Alert
- Crafter
- Healer
- Lucky
- Magic Initiate
- Musician
- Savage Attacker
- Skilled
- Tavern Brawler
- Tough
General Feats
These feats are in the General category.
- Ability Score Improvement
- Actor
- Athlete
- Charger
- Chef
- Crossbow Expert
- Crusher
- Defensive Duelist
- Dual Wielder
- Durable
- Elemental Adept
- Fey-Touched
- Grappler
- Great Weapon Master
- Heavily Armored
- Heavy Armor Master
- Inspiring Leader
- Keen Mind
- Lightly Armored
- Mage Slayer
- Martial Weapon Training
- Medium Armor Master
- Moderately Armored
- Mounted Combatant
- Observant
- Piercer
- Poisoner
- Polearm Master
- Resilient
- Ritual Caster
- Sentinel
- Shadow-Touched
- Sharpshooter
- Shield Master
- Skill Expert
- Skulker
- Slasher
- Speedy
- Spell Sniper
- Telekinetic
- Telepathic
- War Caster
- Weapon Master
Fighting Style Feats
These feats are in the Fighting Style category.
- Archery
- Blind Fighting
- Defense
- Dueling
- Great Weapon Fighting
- Interception
- Protection
- Thrown Weapon Fighting
- Two-Weapon Fighting
- Unarmed Fighting
Epic Boon Feats
These feats are in the Epic Boon category.
- Boon of Combat Prowess
- Boon of Dimensional Travel
- Boon of Energy Resistance
- Boon of Fate
- Boon of Fortitude
- Boon of Irresistible Offense
- Boon of Recovery
- Boon of Skill
- Boon of Speed
- Boon of Spell Recall
- Boon of the Night Spirit
- Boon of Truesight