Far Traveler
D&D 2024 background: Far Traveler. Source: Sword Coast Adventurer's Guide. skills Insight, Perception, tools choose 1 from Musical Instrument, Gaming Set Skill Proficiencies: Insight, Perception Tool Proficiencies: Any one musical instrument or gaming set of your choice, likely something native to your homeland Languages: Any one of your choice Equipment: One set of traveler's clothes, any one musical instrument or gaming set you are proficient with, poorly wrought maps from your homeland that depict where you are in Faerûn, a small piece of jewelry worth 10 gp in the style of your homeland's craftsmanship, and a pouch containing 5 gp Feature: All Eyes on You Your accent, mannerisms, figures of speech, and perhaps even your appearance all mark you as foreign. Curious glances are directed your way wherever you go, which can be a nuisance, but you also gain the friendly interest of scholars and others intrigued by far-off lands, to say nothing of everyday folk who are eager to hear stories of your homeland. You can parley this attention into access to people and places you might not otherwise have, for you and your traveling companions. Noble lords, scholars, and merchant princes, to name a few, might be interested in hearing about your distant homeland and people. Why Are You Here? A far traveler might have set out on a journey for one of a number of reasons, and the departure from his or her homeland could have been voluntary or involuntary. To determine why you are so far from home, roll on the table below or choose from the options provided. The following section, discussing possible homelands, includes some suggested reasons that are appropriate for each location. 1 Emissary 2 Exile 3 Fugitive 4 Pilgrim 5 Sightseer 6 Wanderer Suggested Characteristics 1 I have different assumptions from those around me concerning personal space, blithely invading others' space in innocence, or reacting to ignorant invasion of my own. 2 I have my own ideas about what is and is...