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Aberrant Spirit
- STR
- 16 (+3)
- DEX
- 10 (+0)
- CON
- 15 (+2)
- INT
- 16 (+3)
- WIS
- 10 (+0)
- CHA
- 6 (-2)
The spirit regains 5 Hit Points at the start of its turn if it has at least 1 Hit Point.
At the start of each of the spirit's turns, the spirit emits psionic energy if it doesn't have the Incapacitated condition. Wisdom Saving Throw: DC equals your spell save DC, each creature (other than you) within 5 feet of the spirit. Failure: 2d6 Psychic damage.
Actions
The spirit makes a number of attacks equal to half this spell's level (round down).
Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d10 + 3 + the spell's level Slashing damage, and the target can't regain Hit Points until the start of the spirit's next turn.
Ranged Attack Roll: Bonus equals your spell attack modifier, range 150 ft. Hit: 1d8 + 3 + the spell's level Psychic damage.
Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d8 + 3 + the spell's level Psychic damage.
Find this creature in the encounter builder

Source: Player's Handbook (2024), p. 322 - Licenses and attribution