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Booyahg Booyahg Booyahg
- STR
- 9 (-1)
- DEX
- 14 (+2)
- CON
- 11 (+0)
- INT
- 17 (+3)
- WIS
- 12 (+1)
- CHA
- 11 (+0)
Each time the goblin casts a spell (including cantrips), there is an accompanying surge of wild magic; roll on the Wild Magic Surge table in the Player's Handbook to determine the wild magic effect.
The goblin is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:
Cantrips (at will): fire bolt, light, goblin hand, prestidigitation
Level 1 (4 slots): detect magic, goblin armor, magic missile, shield
Level 2 (3 slots): misty step, suggestion
Level 3 (3 slots): counterspell, fireball, fly
Level 4 (3 slots): greater invisibility, ice storm
Level 5 (1 slots): cone of cold
Actions
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Find this creature in the encounter builder

Source: Volo's Guide to Monsters, p. 43 - Licenses and attribution