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Borthak
- STR
- 25 (+7)
- DEX
- 16 (+3)
- CON
- 22 (+6)
- INT
- 4 (-3)
- WIS
- 14 (+2)
- CHA
- 15 (+2)
At the end of the borthak's turn, slippery ice covers surfaces within 10 feet of the borthak. This ice is difficult terrain. When a creature other than the borthak enters the ice's area for the first time on a turn or starts its turn there, it must succeed on a DC 16 Dexterity saving throw or have the prone condition. The ice disappears at the start of the borthak's next turn.
The borthak can move across icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement.
Actions
The borthak makes one Bite attack or uses Noxious Regurgitation if available, and it makes two Stomp attacks.
Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 16 (2d8 + 7) piercing damage plus 7 (2d6) acid damage.
Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 11 (1d8 + 7) bludgeoning damage.
The borthak spews acid at a creature it can see within 120 feet of itself. The target must make a DC 21 Constitution saving throw. On a failed save, the creature takes 24 (7d6) acid damage and has the poisoned condition until the start of the borthak's next turn. On a successful save, the creature takes half as much damage only.
Reactions
When a creature within 10 feet of the borthak hits the borthak with an attack roll, the borthak swings its tail in retaliation. The triggering creature and any creature within 5 feet of it must succeed on a DC 16 Dexterity saving throw or take 16 (2d8 + 7) bludgeoning damage.
Legendary Actions
Legendary Action Uses: 3. Immediately after another creature's turn, this creature can expend a use to take one of the following actions; it regains all expended uses at the start of each of its turns.
The borthak moves up to its speed without provoking opportunity attacks.
The borthak makes one Bite attack.
Find this creature in the encounter builder

Source: Vecna: Eve of Ruin, p. 212 - Licenses and attribution