Commoner

Small or Medium Humanoid, Neutral

STR
10 (+0)
DEX
10 (+0)
CON
10 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Training.

The commoner has proficiency in one skill of the DM's choice and has Advantage whenever it makes an ability check using that skill.

Actions

Club.

Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Bludgeoning damage.

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Commoner

Source: Stranger Things: Welcome to the Hellfire Club, p. 77 - Licenses and attribution