Degloth

Large Fiend (Demon), Chaotic Evil

STR
23 (+6)
DEX
17 (+3)
CON
18 (+4)
INT
6 (-2)
WIS
11 (+0)
CHA
9 (-1)
Magic Resistance.

The degloth has advantage on saving throws against spells and other magical effects.

Actions

Multiattack.

The degloth makes two Razor Fist attacks.

Razor Fist.

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) slashing damage, and if the target is a Medium or smaller creature, the target has the grappled condition (escape DC 18). Until this grapple ends, the target has the restrained condition, and the degloth can't use this fist to grapple another target. The degloth has two fists.

Bonus Actions

Crush.

The degloth targets one creature currently grappled by it. The target must make a DC 18 Strength saving throw, taking 15 (2d8 + 6) bludgeoning damage on a failed save or half as much damage on a successful one.

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Degloth

Source: Vecna: Eve of Ruin, p. 218 - Licenses and attribution