Demogorgon Spawn

Medium Fiend (Demon), Chaotic Evil

STR
17 (+3)
DEX
15 (+2)
CON
13 (+1)
INT
8 (-1)
WIS
12 (+1)
CHA
7 (-2)
Baleful Presence.

Sources of light in a 60-foot Emanation originating from the spawn flicker wildly. Nonmagical sources of Bright Light in that area instead shed Dim Light.

Regeneration.

The spawn regains 5 Hit Points at the start of each of its turns if it has at least 1 Hit Point.

Running Leap.

With a 10-foot running start, the spawn can Long Jump up to 30 feet.

Actions

Multiattack.

The spawn makes two Claw attacks.

Claw.

Melee Attack Roll: +5, reach 10 ft. Hit: 6 (1d6 + 3) Slashing damage.

Bite.

Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Piercing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13). While Grappled, the target has the Blinded condition.

Find this creature in the encounter builder

Demogorgon Spawn

Source: Stranger Things: Welcome to the Hellfire Club - Licenses and attribution