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Demogorgon Spawn
- STR
- 17 (+3)
- DEX
- 15 (+2)
- CON
- 13 (+1)
- INT
- 8 (-1)
- WIS
- 12 (+1)
- CHA
- 7 (-2)
Sources of light in a 60-foot Emanation originating from the spawn flicker wildly. Nonmagical sources of Bright Light in that area instead shed Dim Light.
The spawn regains 5 Hit Points at the start of each of its turns if it has at least 1 Hit Point.
With a 10-foot running start, the spawn can Long Jump up to 30 feet.
Actions
The spawn makes two Claw attacks.
Melee Attack Roll: +5, reach 10 ft. Hit: 6 (1d6 + 3) Slashing damage.
Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Piercing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13). While Grappled, the target has the Blinded condition.
Find this creature in the encounter builder

Source: Stranger Things: Welcome to the Hellfire Club - Licenses and attribution