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Dragonsoul
- STR
- 11 (+0)
- DEX
- 18 (+4)
- CON
- 14 (+2)
- INT
- 13 (+1)
- WIS
- 12 (+1)
- CHA
- 16 (+3)
The dragonsoul has advantage on saving throws against being charmed or frightened. While the dragonsoul can see a dragon or higher-ranking Cult of the Dragon cultist friendly to it, the dragonsoul ignores the effects of being charmed or frightened.
Once per turn, if the dragonsoul makes a weapon attack with advantage on the attack roll and hits, the target takes an extra 10 (3d6) damage.
The dragonsoul can use a bonus action to gain a flying speed of 30 feet until the end of its turn.
The dragonsoul has advantage on an attack roll against a creature if at least one of the dragonsoul's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
The Dragonsoul attacks twice with its shortsword.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 10 (3d6) damage of the type to which the dragonsoul has resistance.
Ranged Spell Attack: +7 to hit, range 90 ft., one target. Hit: 27 (6d8) damage of the type to which the dragonsoul has damage resistance.
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