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Headless Body
- STR
- 16 (+3)
- DEX
- 11 (+0)
- CON
- 14 (+2)
- INT
- 11 (+0)
- WIS
- 11 (+0)
- CHA
- 15 (+2)
The headless body has advantage on saving throws against being frightened.
Actions
The headless body makes two melee attacks.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.
For 1 minute, the headless body can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is incapacitated.
Reactions
The headless body adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.
Find this creature in the encounter builder

Source: Keys from the Golden Vault, p. 51 - Licenses and attribution