Ice Toad

Medium Monstrosity, Neutral

STR
13 (+1)
DEX
10 (+0)
CON
14 (+2)
INT
8 (-1)
WIS
10 (+0)
CHA
6 (-2)
Amphibious.

The toad can breathe air or water.

Cold Aura.

Any creature that starts its turn within 5 feet of the toad takes 3 (1d6) cold damage.

Standing Leap.

The toad's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

Actions

Bite.

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d8) cold damage. If the target is a Medium or smaller creature it is grappled (escape DC 11). Until this grapple ends, the toad can't bite another target.

Find this creature in the encounter builder

Ice Toad

Source: Rise of Tiamat, p. 90 - Licenses and attribution