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Markos Delphi
- STR
- 8 (-1)
- DEX
- 15 (+2)
- CON
- 12 (+1)
- INT
- 17 (+3)
- WIS
- 13 (+1)
- CHA
- 16 (+3)
Markos casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 13):
1/day each: arms of Hadar, charm person, mage armor
Actions
Markos makes two Ceremonial Blade attacks, two Psychic Orb attacks, or one of each.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 3 (1d6) poison damage. If the target is a creature, it must succeed on a DC 13 Constitution saving throw or become poisoned for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Ranged Spell Attack: +5 to hit, range 60 ft., one creature. Hit: 10 (2d6 + 3) psychic damage.
Bonus Actions
Markos targets one Medium or Small creature he can see within 30 feet of himself. The target must succeed on a DC 13 Constitution saving throw or it teleports, along with any equipment it is wearing or carrying, exchanging positions with Markos.
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Source: Keys from the Golden Vault, p. 53 - Licenses and attribution