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Medusa
- STR
- 10 (+0)
- DEX
- 17 (+3)
- CON
- 16 (+3)
- INT
- 12 (+1)
- WIS
- 13 (+1)
- CHA
- 15 (+2)
Actions
The medusa makes two Claw attacks and one Snake Hair attack, or it makes three Poison Ray attacks.
Melee Attack Roll: +6, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage.
Melee Attack Roll: +6, reach 5 ft. Hit: 5 (1d4 + 3) Piercing damage plus 14 (4d6) Poison damage.
Ranged Attack Roll: +5, range 150 ft. Hit: 11 (2d8 + 2) Poison damage.
Bonus Actions
Constitution Saving Throw: DC 13, each creature in a 30-foot Cone. If the medusa sees its reflection in the Cone, the medusa must make this save. Failure: The target has the Restrained condition and repeats the save at the end of its next turn if it is still Restrained, ending the effect on itself on a success. Failure: The target has the Petrified condition instead of the Restrained condition.
Find this creature in the encounter builder
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Source: Stranger Things: Welcome to the Hellfire Club, p. 205 - Licenses and attribution