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Myconid Adult
- STR
- 10 (+0)
- DEX
- 10 (+0)
- CON
- 12 (+1)
- INT
- 10 (+0)
- WIS
- 13 (+1)
- CHA
- 7 (-2)
While in sunlight, the myconid has Disadvantage on D20 Tests. The myconid dies if it spends more than 1 hour in sunlight.
Actions
Melee Attack Roll: +2, reach 5 ft. Hit: 4 (1d8) Bludgeoning damage plus 3 (1d6) Poison damage.
Constitution Saving Throw: DC 11, one creature the myconid can see within 10 feet. Failure: The target has the Stunned condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.
The myconid expels spores in a 30-foot Emanation originating from itself. Creatures in that area with an Intelligence score of 2 or higher that aren't Constructs, Elementals, or Undead gain telepathy with a range of 30 feet for 1 hour.
Find this creature in the encounter builder
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Source: Stranger Things: Welcome to the Hellfire Club, p. 223 - Licenses and attribution