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Otherworldly Steed
- STR
- 18 (+4)
- DEX
- 12 (+1)
- CON
- 14 (+2)
- INT
- 6 (-2)
- WIS
- 12 (+1)
- CHA
- 8 (-1)
When you regain Hit Points from a level 1+ spell, the steed regains the same number of Hit Points if you're within 5 feet of it.
Actions
Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d8 + the spell's level of Radiant (Celestial), Psychic (Fey), or Necrotic (Fiend) damage.
Bonus Actions
Wisdom Saving Throw: DC equals your spell save DC, one creature within 60 feet the steed can see. Failure: The target has the Frightened condition until the end of your next turn.
The steed teleports, along with its rider, to an unoccupied space of your choice up to 60 feet away from itself.
One creature within 5 feet of the steed regains a number of Hit Points equal to 2d8 + the spell's level.
Find this creature in the encounter builder

Source: Player's Handbook (2024), p. 273 - Licenses and attribution