Otherworldly Steed

Large Celestial, Neutral

STR
18 (+4)
DEX
12 (+1)
CON
14 (+2)
INT
6 (-2)
WIS
12 (+1)
CHA
8 (-1)
Life Bond.

When you regain Hit Points from a level 1+ spell, the steed regains the same number of Hit Points if you're within 5 feet of it.

Actions

Otherworldly Slam.

Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d8 + the spell's level of Radiant (Celestial), Psychic (Fey), or Necrotic (Fiend) damage.

Bonus Actions

Fell Glare (Fiend Only; Recharges after a Long Rest).

Wisdom Saving Throw: DC equals your spell save DC, one creature within 60 feet the steed can see. Failure: The target has the Frightened condition until the end of your next turn.

Fey Step (Fey Only; Recharges after a Long Rest).

The steed teleports, along with its rider, to an unoccupied space of your choice up to 60 feet away from itself.

Healing Touch (Celestial Only; Recharges after a Long Rest).

One creature within 5 feet of the steed regains a number of Hit Points equal to 2d8 + the spell's level.

Find this creature in the encounter builder

Otherworldly Steed

Source: Player's Handbook (2024), p. 273 - Licenses and attribution