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Scarecrow
- STR
- 11 (+0)
- DEX
- 13 (+1)
- CON
- 11 (+0)
- INT
- 10 (+0)
- WIS
- 10 (+0)
- CHA
- 13 (+1)
Actions
Fearsome Claw.
Melee Attack Roll: +3, reach 5 ft. Hit: 6 (2d4 + 1) Slashing damage, and the target has the Frightened condition until the end of the scarecrow's next turn.
Terrifying Glare.
Wisdom Saving Throw: DC 11, one creature the scarecrow can see within 30 feet. Failure: The target has the Frightened condition until the end of the scarecrow's next turn. While Frightened, the target has the Paralyzed condition.
Find this creature in the encounter builder
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Source: Stranger Things: Welcome to the Hellfire Club, p. 269 - Licenses and attribution