Scarecrow

Medium Construct, Chaotic Evil

STR
11 (+0)
DEX
13 (+1)
CON
11 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
13 (+1)

Actions

Fearsome Claw.

Melee Attack Roll: +3, reach 5 ft. Hit: 6 (2d4 + 1) Slashing damage, and the target has the Frightened condition until the end of the scarecrow's next turn.

Terrifying Glare.

Wisdom Saving Throw: DC 11, one creature the scarecrow can see within 30 feet. Failure: The target has the Frightened condition until the end of the scarecrow's next turn. While Frightened, the target has the Paralyzed condition.

Find this creature in the encounter builder

Scarecrow

Source: Stranger Things: Welcome to the Hellfire Club, p. 269 - Licenses and attribution