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Whirlwyrm
- STR
- 21 (+5)
- DEX
- 9 (-1)
- CON
- 17 (+3)
- INT
- 2 (-4)
- WIS
- 10 (+0)
- CHA
- 7 (-2)
Hold Breath.
The whirlwyrm can hold its breath for 30 minutes.
Actions
Multiattack.
The whirlwyrm makes two attacks: one with its bite and one with its tail.
Bite.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) piercing damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the whirlwyrm can't bite another target.
Tail.
Melee Weapon Attack: +8 to hit, reach 10 ft., one target not grappled by the whirlwyrm. Hit: 14 (2d8 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.
Find this creature in the encounter builder

Source: Turn of Fortune's Wheel, p. 52 - Licenses and attribution