Arms of Hadar
D&D 2024 spell: Arms of Hadar. Source: Player's Handbook (2024). level 1, school Conjuration, casting time 1 action, range 10 feet (10-foot emanation), durat... Invoking Hadar, you cause tendrils to erupt from yourself. Each creature in a 10-foot Emanation [Area of Effect] originating from you makes a Strength saving throw. On a failed save, a target takes 2d6 Necrotic damage and can't take Reactions until the start of its next turn. On a successful save, a target takes half as much damage only. Sorcerer: Aberrant Mind Sorcerer: Aberrant Sorcery Warlock Conjuration 1 action 10 feet (10-foot emanation) Instantaneous