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Call Lightning
D&D 2014 spell: Call Lightning. Source: Player's Handbook (2014). level 3, school Conjuration, casting time 1 action, range 120 feet, duration Concentration,...
A storm cloud appears in the shape of a cylinder that is 10 feet tall with a 60-foot radius, centered on a point you can see within range directly above you. The spell fails if you can't see a point in the air where the storm cloud could appear (for example, if you are in a room that can't accommodate the cloud). When you cast the spell, choose a point you can see under the cloud. A bolt of lightning flashes down from the cloud to that point. Each creature within 5 feet of that point must make a Dexterity saving throw. A creature takes 3d10 lightning damage on a failed save, or half as much damage on a successful one. On each of your turns until the spell ends, you can use your action to call down lightning in this way again, targeting the same point or a different one. If you are outdoors in stormy conditions when you cast this spell, the spell gives you control over the existing storm instead of creating a new one. Under such conditions, the spell's damage increases by 1d10.
At Higher Levels
At Higher Levels When you cast this spell using a spell slot of 4th or higher level, the damage increases by 3d10 for each slot level above 3rd.
Source: Player's Handbook (2014), p. 220 - Licenses and attribution