Calm Emotions

D&D 2024 spell: Calm Emotions. Source: Player's Handbook (2014). level 2, school Enchantment, casting time 1 action, range 60 feet, duration Concentration, u... You attempt to suppress strong emotions in a group of people. Each humanoid in a 20-foot-radius sphere centered on a point you choose within range must make a Charisma saving throw; a creature can choose to fail this saving throw if it wishes. If a creature fails its saving throw, choose one of the following two effects. You can suppress any effect causing a target to be charmed or frightened. When this spell ends, any suppressed effect resumes, provided that its duration has not expired in the meantime. Alternatively, you can make a target indifferent about creatures of your choice that it is hostile toward. This indifference ends if the target is attacked or harmed by a spell or if it witnesses any of its friends being harmed. When the spell ends, the creature becomes hostile again, unless the DM rules otherwise. Bard: College of Lore Paladin: Oath of Redemption Sorcerer: Aberrant Mind Sorcerer: Divine Soul Warlock: The Archfey Bard Cleric Enchantment 1 action 60 feet Concentration, up to 1 minute