Charm Monster

D&D 2024 spell: Charm Monster. Source: Player's Handbook (2024). level 4, school Enchantment, casting time 1 action, range 30 feet, duration 1 hour

One creature you can see within range makes a Wisdom saving throw. It does so with Advantage if you or your allies are fighting it. On a failed save, the target has the Charmed condition until the spell ends or until you or your allies damage it. The Charmed creature is Friendly [Attitude] to you. When the spell ends, the target knows it was Charmed by you.

At Higher Levels

Using a Higher-Level Spell Slot You can target one additional creature for each spell slot level above 4.

Source: Player's Handbook (2024), p. 249 - Licenses and attribution