Charm Monster

D&D 2024 spell: Charm Monster. Source: Player's Handbook (2024). level 4, school Enchantment, casting time 1 action, range 30 feet, duration 1 hour One creature you can see within range makes a Wisdom saving throw. It does so with Advantage if you or your allies are fighting it. On a failed save, the target has the Charmed condition until the spell ends or until you or your allies damage it. The Charmed creature is Friendly [Attitude] to you. When the spell ends, the target knows it was Charmed by you. Fighter: Eldritch Knight Rogue: Arcane Trickster Sorcerer: Draconic Sorcery Bard Druid Sorcerer Warlock Wizard Enchantment 1 action 30 feet 1 hour