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Command
D&D 2024 spell: Command. Source: Player's Handbook (2024). level 1, school Enchantment, casting time 1 action, range 60 feet, duration Instantaneous
You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. Choose the command from these options: Approach The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you. Drop The target drops whatever it is holding and then ends its turn. Flee The target spends its turn moving away from you by the fastest available means. Grovel The target has the Prone condition and then ends its turn. Halt On its turn, the target doesn't move and takes no action or Bonus Action.
At Higher Levels
Using a Higher-Level Spell Slot You can affect one additional creature for each spell slot level above 1.
Source: Player's Handbook (2024), p. 251 - Licenses and attribution