Compelled Duel
D&D 2024 spell: Compelled Duel. Source: Player's Handbook (2014). level 1, school Enchantment, casting time 1 bonus, range 30 feet, duration Concentration, u... You attempt to compel a creature into a duel. One creature that you can see within range must make a Wisdom saving throw. On a failed save, the creature is drawn to you, compelled by your divine demand. For the duration, it has disadvantage on attack rolls against creatures other than you, and must make a Wisdom saving throw each time it attempts to move to a space that is more than 30 feet away from you; if it succeeds on this saving throw, this spell doesn't restrict the target's movement for that turn. The spell ends if you attack any other creature, if you cast a spell that targets a hostile creature other than the target, if a creature friendly to you damages the target or casts a harmful spell on it, or if you end your turn more than 30 feet away from the target. Paladin: Oath of the Crown Paladin Enchantment 1 bonus 30 feet Concentration, up to 1 minute